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| General Software This is the forum for general discussions about software. |
| View Poll Results: What type of reviews do you prefer? | |||
| Real World Testing | | 1 | 20.00% |
| Benchmark Testing | | 4 | 80.00% |
| Voters: 5. You may not vote on this poll | |||
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| | LinkBack | Thread Tools |
| | #1 (permalink) |
| Administrator Join Date: 6 Oct 2002 Location: Maranello
Posts: 26,668
Reputation: 3984 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Rep Power: 72 | As you have probably known, HardOCP has switched to a very radical method of testing CPU or graphics card known as the 'real world' testing, while most of the websites these days are still using the traditional benchmarking testing using various test suites, games etc. including ARP. Firing Squad has launched an 'attack' on HardOCP, and vice versa here. http://enthusiast.hardocp.com/articl...50aHVzaWFzdA== http://firingsquad.com/hardware/jaku..._benchmarking/ Personally, as a tester of many graphics card as of late, I'm definitely sticking with the old benchmarking method, because there's no true definition of real world testing, it's very difficult to compare performance. Defining performance based on variable testing configuration like setting AA or AF is extremely subjective. It's like different people having different taste or preference when choosing a car. Do you like a comfortable car with soft springs, or do you like a powerful car with responsive handling? So would you choose 2xAA with 16xAF or, 4xAA with 8xAF? Testing graphics card and CPU is getting very complex these days, due to the fact that CPU and GPU bottleneck happens all the time. So what I do is, when testing GPU, I will only test at high resolution to show the differences of various graphics card. And likewise, when I test the CPU, I will choose lower resolution. If I were to include 1600x1200 results to show GPU bottleneck results for a CPU review, what's the point of testing? It's like trying to push the limits of super grippy F1 tyres with an underpowered compact car, it's a waste of time. If you want to know how well a GPU does with certain CPU, having a separate article like "CPU scaling" or "GPU scaling" would show what HardOCP is trying to tell in the latest Core 2 Gaming review, but in my opinion, CPU scaling article is much more straightforward. HardOCP's article tells us the GPU is not scaling well with today's CPU, end of story. But with a GPU scaling article, we will know where's the limit of a CPU. The interesting thing is, HardOCP has done that in the past. http://www.hardocp.com/article.html?art=NjMy What's your say? Which do you prefer? Do you like our benchmark testing or HardOCP's real world testing? |
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| | #2 (permalink) |
| Hyperactive Join Date: 14 Jul 2004 Location: Singapore!
Posts: 4,983
Reputation: 2428 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Rep Power: 33 | Personally I feel that benchmarking a game at 640x480 is also quite useless. It may show the differences in CPU power but who the hell plays games at 640x480? So in that sense it's not relevant at all... How about testing at something like 1280x1024? Would that show the differences in CPU power whilst still reflecting a setting that people actually use? ![]()
__________________ PC Specs "Use in a cool dry place away from direct sunlight. Keep out of reach of n00bs. Overclock within 24 hours of opening. Do not read instructions before proceeding, do not use only as directed. May cause frustration, late nights and empty wallets. If symptoms persist please consult your hardware professional." |
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| | #3 (permalink) |
| "Little" Devil Join Date: 8 Apr 2004 Location: On the "throne"
Posts: 14,296
Reputation: 4003 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Rep Power: 59 | I prefer the way we've been doing it all along. Can't say I quite like how HardOCP's benchies are. I mean its not like we're using stuff like 3dMark. Ours are games as well. We isolate stuff to show the scaling and thats that. For CPU we isolate any advantage the card may have by using low resolutions. Therefore the bottleneck is not the graphics but the system itself. If it's graphics, we use 1600x1200 to make the GPU the bottleneck. I personally do it that way so I can reflect on the changes in performance. I mean no one really plays at low res but not everyone plays at high res either. But regardless, by isolating the piece of hardware that we are going to test is essential to show the performance differences with other alternatives.
__________________ Intel SLAPL 4.3GHz @ 1.35v : 2x2GB OCZ Platinum DDR2 1066 : Asus P5K Premium : WD Raptor X : G92 8800GTS 512mb 800MHz Core *WIP* : XFi Platinum : Silverstone OP650 : Silverstone TJ-07 : Vista Ultimate Edition : Dtek FuZion CPU : Swiftech MCW60 : MCP655 : Thermochill PA120.3 w Scythe Ultra Kaze : Tygon R3603 1/2" ID 3/4" OD CPU-Z: SLAPL : SLA9U : FX-55 : DDR 600 : VX www.techarp.com |
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| | #5 (permalink) | |
| h@x! Join Date: 11 Aug 2003 Location: Sarawak, Malaysia.
Posts: 11,261
Reputation: 2024 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Rep Power: 37 | I still prefer benchmark testing. Quote:
__________________ Max_87 Tech ARP http://www.techarp.com P4 630 | |
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| | #6 (permalink) | |
| Administrator Join Date: 6 Oct 2002 Location: Maranello
Posts: 26,668
Reputation: 3984 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Rep Power: 72 | Quote:
That's exactly what we are doing with our GPU reviews. I'm testing at 1600x1200 32xAA 16xAF not because we are able to game at that resolution, but to show how well it does when compare to other cards, or how badly the card does at higher details. We all know that GPU is going to be bottleneck at high detail, while CPU will be bottleneck at low detail. Isn't that quite obvious already? 1280x1024 is probably going to be 1/2 GPU bottleneck, 1/2 CPU bottleneck, so it's even harder to tell which is the bottleneck, which CPU is faster. The problem with real world testing is, how does it tell you that you are going to be able to game at the settings set by the reviewer? It doesn't. Real world testing creates far too many variables for any sort of comparisons. Proper benchmark testing can eliminate a lot of variables. Remember the fight between HardOCP and Procooling? Do you want intensive temperature testing, or do you want a testing with a lot of variabilities? When I go to HardOCP's review, I get some fps numbers with tons of various AA and AF settings. So the only thing I can understand is, one card will have higher details settings, and that's supposed to be faster than the other one will lower details? Hmm... | |
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| | #7 (permalink) |
| h@x! Join Date: 11 Aug 2003 Location: Sarawak, Malaysia.
Posts: 11,261
Reputation: 2024 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Rep Power: 37 | LOL!.... HardASSes...... Compare this http://enthusiast.hardocp.com/articl...50aHVzaWFzdA== and this http://sg.vr-zone.com/?i=3338&s=8 HardOCP tells me that there isn't much difference between the performance of 7600GT and X1600XT, which is really misleading. (Like Chai said, there are a lot of variables, and at that settings, it is probably half CPU and half GPU bottleneck.)The fact is, 7600GT is a lot faster than X1600XT when the situation becomes very very GPU limited, let's say 90% GPU and 10% CPU or when CPU is not a bottleneck at all. When I buy a GPU, what I wanted to know is the true potential of the GPU! Not the performance when it is both CPU and GPU limited! Would you buy a X1600XT when you know 7600GT is actually a lot faster when it is not bound by CPU limitation? They are both similarly priced. You will never know that one day you might upgrade your CPU/mobo, which reduces the CPU bottleneck and the difference between the performance of the cards would become much more evident.
__________________ Max_87 Tech ARP http://www.techarp.com P4 630 |
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| | #8 (permalink) | |
| Hyperactive Join Date: 14 Jul 2004 Location: Singapore!
Posts: 4,983
Reputation: 2428 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Rep Power: 33 | Quote:
Just my $0.02
__________________ PC Specs "Use in a cool dry place away from direct sunlight. Keep out of reach of n00bs. Overclock within 24 hours of opening. Do not read instructions before proceeding, do not use only as directed. May cause frustration, late nights and empty wallets. If symptoms persist please consult your hardware professional." | |
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| | #9 (permalink) |
| Administrator Join Date: 6 Oct 2002 Location: Maranello
Posts: 26,668
Reputation: 3984 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Rep Power: 72 | Looks like you guys prefer "real world" usage than the true performance of the CPU. We can always include the 1600x1200 results, still as a benchmark comparison. But seriously, showing all the GPU limited results isn't going to interest me at all, since it only tells me that the results are GPU limited, nothing else. Having the 640x480 as best scenario is exactly what I want to know. I'm testing at 640x480 not to show how well it does at gaming, but how well the CPU processes. I'm merely using these games as a gauge just like what you guys do with SuperPi. If you guys don't find the need to know 640x480 results, there's no need for CPU reviews already. If you truly want to know the results of 1600x1200, then it should be in a separate article concentrating on CPU scaling only. Last edited by Chai : 21st Jul 2006 at 04:48 PM. |
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| | #10 (permalink) |
| Hyperactive Join Date: 14 Jul 2004 Location: Singapore!
Posts: 4,983
Reputation: 2428 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Rep Power: 33 | Again, it's just my opinion For the record, I'm not completely supportive of [H]'s methods either. Kind of sitting on the fence
__________________ PC Specs "Use in a cool dry place away from direct sunlight. Keep out of reach of n00bs. Overclock within 24 hours of opening. Do not read instructions before proceeding, do not use only as directed. May cause frustration, late nights and empty wallets. If symptoms persist please consult your hardware professional." |
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