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Graphics Cards & Displays Here's the place to discuss pixels and vertices!

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Old 28th Jul 2006, 06:26 PM   #41 (permalink)
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The reason why we have given Editor's Choice is because of great price and performance. But it's far from being the best card. The target for 7300GT buyers will probably not have the high end monitor or the fastest system. They will probably not going to buy PPU card as well. It's only decent for 1280x1024 gaming without PPU enabled.

But I need nothing less than 1600x1200 for my Dell 2001FP. So I will definitely have at least 7900GT and above for any decent gaming.
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Old 28th Jul 2006, 08:21 PM   #42 (permalink)
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Quote:
Originally Posted by Papercut
Which do you think will give you ... a better gaming experience, ...? I daresay the 7900GT will be the answer...
Not if the software is designed to make good use of the PhysX...

Then we have the question about brute processing power.
What's the flops-rating for the PhysX-processor? What is it for various GPUs? I have no idea. I do think that the demand for all types of calculations often goes up simultaneously in games when things get rough. So with the GPU assigned to "other" tasks as well, the demand for such tasks to be carried out temporarily increase when the demand for more graphics calculations also increase and you'd normally get a drop in frame rate anyway. Now the drop in frame rate will just be deeper and more prolonged.

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Old 28th Jul 2006, 08:25 PM   #43 (permalink)
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Quote:
Originally Posted by Chai
I need nothing less than 1600x1200...
I've tried 1280x960 on my 19" CRT, but thought the text and other stuff got too small to read properly at my typical viewing distance of about arms length plus 10cm. Therefore I went back to 1024x768 and feel fine with that...

/Olle
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Old 29th Jul 2006, 10:30 AM   #44 (permalink)
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The seperate Physics engine will still help the processor, and the processor wouldn't have to do so much. Even the graphics card. But one seperate Physics engine just for the gravity of the game? Watched the Cell Factor trailer (that exploits the wonders of the Physics engine) and all I can see is falling buildings, collapsing buildings, rolling barrels, people got washed/pushed/ejected out by huge impacting explosion only.

They should add more stuff inside, like the texture and lighting processor and all the eye candy stuff. More fun that way.

P.s: the card is still useful for simulating car crashes and important simulation in research and development. Maybe.
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Old 29th Jul 2006, 12:14 PM   #45 (permalink)
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Quote:
Originally Posted by The_YongGrand
They should add more stuff inside, like the texture and lighting processor and all the eye candy stuff. More fun that way.
then you would need a more powerful GPU instead of a PPU
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Old 29th Jul 2006, 12:49 PM   #46 (permalink)
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aiya..

u can have PPU, GPU..but if the stories sux, the games still sux.

take WoW for example. fantastic game. but do u need a ppu??? nooooooooooooooo

that's why PS2 can still sell 400k units per month. that's like 6 years after the launch. where is..er..u know
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Old 29th Jul 2006, 03:46 PM   #47 (permalink)
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Quote:
Originally Posted by Olle P
Not if the software is designed to make good use of the PhysX...
That's a big "if"

Quote:
Originally Posted by Olle P
I've tried 1280x960 on my 19" CRT, but thought the text and other stuff got too small to read properly at my typical viewing distance of about arms length plus 10cm. Therefore I went back to 1024x768 and feel fine with that...

/Olle
Do remember that Chai uses a 20" LCD...that's quite a bit more screen space than a 19" CRT
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Old 30th Jul 2006, 12:28 AM   #48 (permalink)
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And 20" LCD is true 20" viewable space, unlike 19" CRT. Seriously, does it really matter with games at high res? Things are sharper at high res, I see no reason why one should run at lower resolution in games, and isn't PPU meant for gaming?
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Old 30th Jul 2006, 10:34 AM   #49 (permalink)
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What about intergrating the PPU inside the Graphics card, and also some inside the processor (like processor instructions)? Or add another new math-co-processor for the complex physics calculations?
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Old 30th Jul 2006, 11:02 PM   #50 (permalink)
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I don't have a problem with the idea, just the price. After all, why do most serious gamers use soundcards?
I think this might be a wait and see thing.
I can't see why you would want to offload any vga capabilities to physics because lets face it, when a new line of vga cards come out, most of us run out and buy them and you might argue that we don't really need their power, but I just went out and got a 2nd 7900gt for SLI and it's one of the better investments I have made.
I for one, wouldn't look twice at physx at the moment. It's waaay overpriced but like all things tech, it will come down as more units hit the market. It will certainly be interesting to see who comes out the winner. VHS/Betamax anyone?


Just my two cents
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