This is breaking news. Microsoft has not only decided to support ray tracing in DirectX 11 but they will also be basing it on Intel’s x86 ray tracing technology and get this... it will be out by the end of the year! In this article, we will examine what ray tracing is all about and why it would be superior to the current raster-based technology. As for performance, well, let Intel dazzle you with some numbers. Here's a quote from the article :- Link : Ray Tracing To Debut In DirectX 11
Interesting read and love the Microsoft comment and rebuttal lol (Editor : Good luck! We are in Malaysia!
Looks like we fooled a few @ tom's forms. "Consoles as We Know Them are Gone", the bright future of PC Gaming Read into the the thread to see.