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Old 22nd Jul 2006, 03:09 AM   #191 (permalink)
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if i'm not wrong, 6800GS is using DDR3, not DDR written in the article =)
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Old 22nd Jul 2006, 09:12 AM   #192 (permalink)
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Thanks! I will correct that in this coming update.
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Old 22nd Jul 2006, 06:35 PM   #193 (permalink)
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no problem..
& i thought 6800GT onli uses NV40 core
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Old 22nd Jul 2006, 09:21 PM   #194 (permalink)
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Quote:
Originally Posted by ChampionLLY
no problem..
& i thought 6800GT onli uses NV40 core


http://www.theinquirer.net/default.aspx?article=20641
http://www.techspot.com/news/13859-n...anandtech.html
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Old 23rd Jul 2006, 08:23 PM   #195 (permalink)
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ok, thx... my mistake
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Old 23rd Jul 2006, 08:24 PM   #196 (permalink)
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another thing, how can X1600 onli has 4pixel pipelines?
the laptop Mobility Radeon X1600 has 12.. i think both should be the same..
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Old 23rd Jul 2006, 08:31 PM   #197 (permalink)
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Actually, X1600 has 4 ROPs (or what you refer to as pixel pipelines) and 12 Pixel Shader engines So you have 3 Pixel Shaders per pixel pipeline in X1600.

http://www.sharkyextreme.com/hardwar...le.php/3612506
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Old 23rd Jul 2006, 08:38 PM   #198 (permalink)
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Quote:
Originally Posted by Max_87
Actually, X1600 has 4 ROPs (or what you refer to as pixel pipelines) and 12 Pixel Shader engines So you have 3 Pixel Shaders per pixel pipeline in X1600.

http://www.sharkyextreme.com/hardwar...le.php/3612506
ok, i'm confused with all those terms..
pixel shader != pixel pipe?
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Old 23rd Jul 2006, 08:41 PM   #199 (permalink)
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Quote:
Originally Posted by ChampionLLY
ok, i'm confused with all those terms..
pixel shader != pixel pipe?
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Old 23rd Jul 2006, 08:52 PM   #200 (permalink)
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Quote:
Originally Posted by ChampionLLY
ok, i'm confused with all those terms..
pixel shader != pixel pipe?
Yup Please have a look at the guide again

As I mentioned, X1600 series actually has only 4 pixel pipelines, yeah, this is even less than 9800Pro/XT, X700Pro/XT etc. However, in RV530, each pixel pipelines has 3 pixel shader engines (or pixel shader processors, as written in the chart you posted). So that makes 12 pixel shader engines in total. 9800Pro/XT and X700Pro/XT on the other hand, only has one pixel shader engines per pixel pipelines. Most older GPUs has only one pixel shader per pipeline.

The X1900XT/XTX is similar to X1600 too, with 16 pixel pipelines and 48 pixel shader engines, which means R580 has 3 pixel shader engines per pipelines, just like the RV530.
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