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Old 4th Nov 2005, 01:02 PM   #591 (permalink)
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Quote:
Originally Posted by Robert Martens

I then uninstalled everything, installed the Catalyst 5.10 drivers, and started from scratch, following the ARP guide to the letter. Things seemed to be going well until I got to the bottom of page five, where I'm supposed to patch the four files BEFORE installing the driver (a step not mentioned in Alec Ryben's instructions, and something I did not do last time). I cannot successfully patch either the atioglgl.dl_ or setup.inx files, and I get that "target must be replaced" thing again.

I'm completely stumped at this point, any idea what I'm doing wrong?
I didn't succeed in patching the setup.inx for the control panel also, nor the atioglgl file. Try downloading the separate files instead of the whole unified. You will be able to patch de FGLMax setup.inx, but don't install this control panel as it has even less options. We are still missing the setup.inx for the control panel and the atioglgl.dll.

But it looks like you don't need to patch the setup.inx for the control panel, you patch something so it let's install it. But since the moment you patch and install the firegl drivers, the control panel will install. I have yet try the older 7xxxx drivers because I think that control panel installs incomplete. Haven't compared a real FireGL with real drivers and control panels. I'll keep postin for news.

As far as I'm concerned, we are actually using the radeon as a firegl up to this stage we reached, the 3dapps run flawlessly and with the ati custom drivers. But gains? I thought workstations with it's firegls where the cream, giving 100%, 200% boosts (it would be justified for the price to pay). But at least in Max the 3dapp I use, direct3d is way faster than opengl or the ati custom opengl (you get to choose it once you patch the setup.inx of the FGLMax and install it). And with direct3d the firegl is as fast as a radeon. It seems more stable thought, still haven't seen a crash or lockup.
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Old 7th Nov 2005, 09:48 AM   #592 (permalink)
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Default no mention of 9600xt...

I have been reading through the posts and havent seen a mention of the 9600xt being converted to a fireGL...is it possible with this card, and which fireGL card would it mod to?
Am I missing an artical somewhere?
Thanks
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Old 8th Nov 2005, 11:55 AM   #593 (permalink)
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would a modded 9800 into firegl get any extra performance in adobe after effects?
because i only see people talking about maya, 3d studio, blabla
thanks in advance
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Old 8th Nov 2005, 04:01 PM   #594 (permalink)
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Quote:
Originally Posted by xjaymz
I have been reading through the posts and havent seen a mention of the 9600xt being converted to a fireGL...is it possible with this card, and which fireGL card would it mod to?
Am I missing an artical somewhere?
Thanks
James
I don't recall if there's a specific FireGL implementation of the 9600XT.

But the FireGL optimizations are only in software. So, you CAN mod the driver to enable those optimizations.
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Old 8th Nov 2005, 04:19 PM   #595 (permalink)
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Quote:
Originally Posted by anime
would a modded 9800 into firegl get any extra performance in adobe after effects?
because i only see people talking about maya, 3d studio, blabla
thanks in advance
Hmm.. I think there should be improvements in After Effects, but I'm not sure. Maybe you can try and let us know?
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Old 18th Dec 2005, 03:53 AM   #596 (permalink)
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Hi i have tried to make my 9800 pro in to a fire gl x2 (I used the A New And Simpler Mod in the guide) i got it where the device manager regonice it as a "firegl x2 agp pro"

i use a 3dcad program called solidworks and want to enable the realveiw funtion, but cant get it to work its grayed out,

I did not flash my card becuse my floppydrive broken but it should work with the A New And Simpler Mod method in the guide right?

something i missed?
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Old 21st Dec 2005, 12:12 AM   #597 (permalink)
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Good question. Try reading through the guide again and see if you missed any step?
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Old 31st Dec 2005, 02:18 AM   #598 (permalink)
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Quote:
anime
would a modded 9800 into firegl get any extra performance in adobe after effects?
Yes it will. How much and where....?


Quote:
xjaymz
I have been reading through the posts and havent seen a mention of the 9600xt being converted to a fireGL...is it possible with this card, and which fireGL card would it mod to?
I would try the FireGL T2 series as that is the closest to the 9600XT, the only problem is that the T2 uses the 128MB framebuffer, so you're going to want to mod a T2 bios image to have 256MB if your card has 256MB. OR you can patch the drivers, but you may have problems if your card has more than 128MB, however it may be the easier solution if you can find a patchable unified. (Avoid the FreeFireGL as it is obsolete).


Quote:
((-V-))
i use a 3dcad program called solidworks and want to enable the realveiw funtion, but cant get it to work its grayed out,
The problem is likely that you used the FreeFireGL drivers (correct?). Those are obsolete, and are unlikely to even be certified for solidworks. My suggestion, either mod your card or patch a unified with RivaTuner (available from guru3d.com). The first thing you will need though is the minimum unified version that supports your version of solidworks.

2003 = 8.043.1.1
2004 = 8.062.1 (XP Only)
2005 = 8.062.1 (XP Only) OR 8.083

Getting the oldest version certified for your version of solidworks is the best place to start as they will have the best chance of being successfully modded using RivaTuner. Then you can try newer versions once you find one that works.

As always, where possible, the mod that results in the least hassle is a full hard mod (flash + soldering iron method).

Good Luck
Sly

Happy New Year Everyone !!!

Last edited by slykester : 31st Dec 2005 at 03:12 AM.
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Old 3rd Feb 2006, 06:39 AM   #599 (permalink)
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Default Help with X800 AGP to X3-256 FireGl

Hi,

I post at a site where we flash PC cards to run on Macs.

The Mac version of X800 has Dual DVI out with one being DualLink. I decided that this was just like the Fire-Gl X3 so I bought one and flashed it to run Mac ROM.

Was a 100 % success. However, it shows up to opengl apps as "X800 Pro Open GL engine" which is very odd as there was never a Mac X800 Pro. This must be due to the hard-wired device id of the card, which is 4A4D.

The Mac X800XT was developed using this board, I had somebody sneak me some pix. But the Mac board has a device id of 4A48, like a PC X800XT.

So, why should you care? Because what I want is what you want. How to Hard-Mod an X800 into a Fire-Gl, only I need the reverse. I need to know how to make my 4A4D card appear as a 4A48.

The benefits to PC users could be interesting. Why? Well, to show I know what I am talking about, I would like to point out a crucial error in your "5.1" guide. The meaning of which is that MANY more X800 card are likely possible to work as fire-GL X3 256. Why? Becuase the X3 256 was NOT a 16 Pipe card, it was a 12 Pipe card. It had one quad of pipes cut by laser, just like a X800 Pro.

Have a look from horses mouth:

http://www.ati.com/products/fireglx3-256/

This means that if we could find a resistor to move that would result in device id going from WHATEVER to 4A4D, you would have a hard mod to potentially make any 12 pipe X800 Pro run as a Fire-Gl X3.

And I would be able to get my X3 256 to run as 4A48 hopefully, and see if it makes any difference performance wise.

I can move resistors on PCB or GPU to match a 4A48 configuration. The reverse of this would give you How-to make an X800 appear as X3 FireGl without any driver muckety-muck. And it would not even require an XT to work.

I can do Hi-Res scans of PCB and GPU. I already did the "connect-the-dots" X-8000 Pro to XT mod but it didn't change device id. Anyone with an X800 Pro or Xt interested in giving it a shot?
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Old 6th Feb 2006, 01:48 PM   #600 (permalink)
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Quote:
Originally Posted by rubytuesday
Hi,

I post at a site where we flash PC cards to run on Macs.

The Mac version of X800 has Dual DVI out with one being DualLink. I decided that this was just like the Fire-Gl X3 so I bought one and flashed it to run Mac ROM.

Was a 100 % success. However, it shows up to opengl apps as "X800 Pro Open GL engine" which is very odd as there was never a Mac X800 Pro. This must be due to the hard-wired device id of the card, which is 4A4D.

The Mac X800XT was developed using this board, I had somebody sneak me some pix. But the Mac board has a device id of 4A48, like a PC X800XT.

So, why should you care? Because what I want is what you want. How to Hard-Mod an X800 into a Fire-Gl, only I need the reverse. I need to know how to make my 4A4D card appear as a 4A48.

The benefits to PC users could be interesting. Why? Well, to show I know what I am talking about, I would like to point out a crucial error in your "5.1" guide. The meaning of which is that MANY more X800 card are likely possible to work as fire-GL X3 256. Why? Becuase the X3 256 was NOT a 16 Pipe card, it was a 12 Pipe card. It had one quad of pipes cut by laser, just like a X800 Pro.

Have a look from horses mouth:

http://www.ati.com/products/fireglx3-256/

This means that if we could find a resistor to move that would result in device id going from WHATEVER to 4A4D, you would have a hard mod to potentially make any 12 pipe X800 Pro run as a Fire-Gl X3.

And I would be able to get my X3 256 to run as 4A48 hopefully, and see if it makes any difference performance wise.

I can move resistors on PCB or GPU to match a 4A48 configuration. The reverse of this would give you How-to make an X800 appear as X3 FireGl without any driver muckety-muck. And it would not even require an XT to work.

I can do Hi-Res scans of PCB and GPU. I already did the "connect-the-dots" X-8000 Pro to XT mod but it didn't change device id. Anyone with an X800 Pro or Xt interested in giving it a shot?
Do you have any pictures of the FireGL X3? We need to know the layout too before we can hardmod a X800 to FireGL X3.
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