NVIDIA GeForce To Quadro Soft-Mod Guide

Discussion in 'Reviews & Articles' started by Dashken, May 9, 2008.

  1. hi peoples

    performance not modded

    necessary install maxtreme.

    maxtreme not install :evil:

    my system windows xp x64


    Graphics API: Direct3D 9.0 (NVIDIA GeForce 8800 GTS)
    Resolution: [1680 x 1050]
    Color Depth: 32
    Version: v1.0


    -----
    Test0020 - MovingCamera - 4 View SmoothShade, 126.391
    Test0030 - MovingCamera - 1 View WireFrame, 57.734
    Test0040 - MovingCamera - 1 View SmoothShade, 15.094
    Test0041 - Gizmo Transforms - Move, 26.047
    Test0042 - Gizmo Transforms - Rotate, 33.64
    Test0043 - Gizmo Transforms - Scale, 36.313
    Test0050 - Changing Color Test, 1.797
    Test0070 - SubObject Vertices, 9.234
    Test0080 - SubObject Edges, 14.875
    Test0090 - SubObject Faces, 15.36
    Test0100 - Extrude Faces, 31.359
    Test0110 - Bevel Faces, 8.375
    Test0121 - Vertex Soft-Selection, 22.0
    Test0130 - Multi-SubObject Texturing, 214.734
    Test0140 - Moving Blended Lights, 8.094
    Test0171 - Modify Objects - Short, 88.625
    Test0210 - Softbody Objects - Flag, 17.313
    Test0220 - Sphere Array - Wireframe, 42.172
    Test0260 - Sphere Array - Smooth Shaded, 15.0
    Test0320 - Xray Objects - Sphere Array, 78.438
    Test0323 - Opacity Performance - Blended, 22.281
    Test0340 - IK Group, 43.75
    Test0370 - Create Tank Scene, 22.187
    Test0380 - Test Large Textures, 9.391
    Test0390 - Particle Tests, 282.672
    Test0400 - Max Hardware Light Test, 22.343
    Test0410 - Brutal Flower - Multiple Object Stress, 4.391
    Test0531 - UnderWater Animation, 18.109
    Test0541 - Architecture Wireframe, 30.031
    Test0542 - Architecture Smooth with Edges, 31.734
    Test0543 - Architecture Smooth, 2.281
    Test0551 - Landscape Wireframe, 78.218
    Test0552 - Landscape Smooth with Edges, 71.156
    Test0553 - Landscape Smooth, 14.844
    Test0561 - Train Wireframe, 18.266
    Test0562 - Train Smooth with Edges, 27.344
    Test0600 - SpaceFlyby Wireframe, 42.922
    Test0601 - SpaceFlyby Smooth with Edges, 67.906
    Test0602 - SpaceFlyby Smooth, 38.219
    Test0622 - HugeFish Smooth, 30.531
    Test0625 - HugeFish Rotate, 19.094
    Test1000 - Radiosity, 46.203
    Test1010 - Throne Shadowmap, 162.859
    Test1020 - CBALLS2, 20.203
    Test1030 - SinglePipe2, 89.579
    Test1040 - UnderWater, 151.187
    Test1050 - SpaceFlyby , 82.032
    Test1060 - UnderwaterEscape, 99.062
    Test2000 - Rotate Polygon Spaceship, 2.36
    Test2010 - MeshSmooth-Polygon Spaceship, 5.64
    Test2020 - Effects Gallery, 19.344
    Test2030 - Train Smooth, 9.938
    Test2040 - FishFlock Smooth, 86.281


    Total Test Time , 2534.95



    Graphics API: Direct3D 9.0 (NVIDIA Quadro FX 4600)
    Resolution: [1680 x 1050]
    Color Depth: 32
    Version: v1.0


    -----
    Test0020 - MovingCamera - 4 View SmoothShade, 123.938
    Test0030 - MovingCamera - 1 View WireFrame, 57.031
    Test0040 - MovingCamera - 1 View SmoothShade, 14.484
    Test0041 - Gizmo Transforms - Move, 26.11
    Test0042 - Gizmo Transforms - Rotate, 33.797
    Test0043 - Gizmo Transforms - Scale, 36.343
    Test0050 - Changing Color Test, 1.813
    Test0070 - SubObject Vertices, 9.344
    Test0080 - SubObject Edges, 15.031
    Test0090 - SubObject Faces, 15.562
    Test0100 - Extrude Faces, 31.141
    Test0110 - Bevel Faces, 8.484
    Test0121 - Vertex Soft-Selection, 21.969
    Test0130 - Multi-SubObject Texturing, 35.156
    Test0140 - Moving Blended Lights, 8.219
    Test0171 - Modify Objects - Short, 91.047
    Test0210 - Softbody Objects - Flag, 17.437
    Test0220 - Sphere Array - Wireframe, 42.406
    Test0260 - Sphere Array - Smooth Shaded, 14.938
    Test0320 - Xray Objects - Sphere Array, 79.016
    Test0323 - Opacity Performance - Blended, 22.203
    Test0340 - IK Group, 44.047
    Test0370 - Create Tank Scene, 22.25
    Test0380 - Test Large Textures, 9.391
    Test0390 - Particle Tests, 301.703
    Test0400 - Max Hardware Light Test, 22.797
    Test0410 - Brutal Flower - Multiple Object Stress, 4.469
    Test0531 - UnderWater Animation, 18.187
    Test0541 - Architecture Wireframe, 30.61
    Test0542 - Architecture Smooth with Edges, 31.641
    Test0543 - Architecture Smooth, 2.234
    Test0551 - Landscape Wireframe, 89.703
    Test0552 - Landscape Smooth with Edges, 97.719
    Test0553 - Landscape Smooth, 65.547
    Test0561 - Train Wireframe, 18.204
    Test0562 - Train Smooth with Edges, 27.547
    Test0600 - SpaceFlyby Wireframe, 43.032
    Test0601 - SpaceFlyby Smooth with Edges, 68.187
    Test0602 - SpaceFlyby Smooth, 38.406
    Test0622 - HugeFish Smooth, 30.703
    Test0625 - HugeFish Rotate, 19.094
    Test1000 - Radiosity, 46.25
    Test1010 - Throne Shadowmap, 188.64
    Test1020 - CBALLS2, 20.25
    Test1030 - SinglePipe2, 89.688
    Test1040 - UnderWater, 151.594
    Test1050 - SpaceFlyby , 82.734
    Test1060 - UnderwaterEscape, 99.094
    Test2000 - Rotate Polygon Spaceship, 2.391
    Test2010 - MeshSmooth-Polygon Spaceship, 5.718
    Test2020 - Effects Gallery, 19.609
    Test2030 - Train Smooth, 9.953
    Test2040 - FishFlock Smooth, 87.094


    Total Test Time , 2493.95
     
  2. g0tanks

    g0tanks Newbie

    So is lower better or worse?
     
  3. Mac Daddy

    Mac Daddy Pickin' Da Gitfiddle

    Given your OS I would assume a driver issue as is almost always the case with XP 64 :roll:
     
  4. hi mac,

    testing "install maxtreme" in xp 32, and not install too
     
  5. Mac Daddy

    Mac Daddy Pickin' Da Gitfiddle

    Ahh really thats odd maybe Gen can help out then :?
     
  6. Max_87

    Max_87 huehuehue

    Same performance. From what I can see the differences are all within the margin of error.

    In other words, it doesn't work, at least on the software that he is using.
     
  7. hi friends,

    news

    to transformer its necessary patch SoftQuadro4 (func single win xp, in x64 not func :cry: )

    3ds max 6 + MAXtreme 6= bad performance
    3ds max 8 + MAXtreme 8= bad performance
    3ds max 2008 + MAXtreme 10= nice performance
     
  8. Adrian Wong

    Adrian Wong Da Boss Staff Member

    Hmm.. You mean it will only work if you use the SoftQuadro4 patch? What's the performance difference like?
     
  9. hi adrian,

    not possible post link videos by simple test :(
     
  10. Adrian Wong

    Adrian Wong Da Boss Staff Member

    Sorry, what was it that you needed to post again?

    BTW, you can use the Attachment mod (just below the text entry area when you reply) to attach files like videos and pictures.
     
  11. time out ataching videos

    invalid ataching links
     
  12. g0tanks

    g0tanks Newbie

    I don't think you can embed videos in your posts, plus you're not even using the URL tags correctly.
     
  13. links up
     
  14. iModAMD

    iModAMD Newbie

    Nice article Gen ;)
     
  15. Fuzzy_3D

    Fuzzy_3D Newbie

    I got good results using Cinebench 10

    8800 Ultra (Original Driver 6.14.11.7474)
    Open GL: 5780

    Quadro FX 4600 (First install 6.14.11.6947)
    Open GL: 6682


    8800 Ultra (Re-Installed 6.14.11.7474)
    Open GL: 5751

    Quadro FX 4600 (Re-Installed 6.14.11.6947)
    Open GL: 6710


    Thats a 16% increase in Open GL Viewports.

    Thanks for the article :)

    EDIT: I didn't have time to test SPECviewperf 10, but looking at the chart below (the top score as of this writing), the mod is scoring on par with a regular FX 4600.

    I'll test SPEC later and post back.
     
    Last edited: May 16, 2008
  16. generalRage1982hrv

    generalRage1982hrv ARP Reviewer

    174.74 are faster drivers than 169.47 that is great resoult
     
  17. Fuzzy_3D

    Fuzzy_3D Newbie

    Ok, I have the SPECViewperf 10 resutls.
    Higher is Better

    8800 Ultra (6.14.11.7474)
    SPECViewperf Maya: 39.04
    SPECViewperf Max: 12.08
    Cinebench 10 OpenGL: 5951


    Quadro FX 4600 driver (6.14.11.7474)
    SPECViewperf Maya: 39.06
    SPECViewperf Max: 23.05
    Cinebench 10 OpenGL: 6823


    Quadro FX 4600 driver (6.14.11.6947)
    SPECViewperf Maya: 38.99
    SPECViewperf Max: 23.25
    Cinebench 10 OpenGL: 6827
     
  18. Max_87

    Max_87 huehuehue

    Ok, so it only works for 3dsmax but doesn't work for Maya, from the results and what I read so far.

    Is it possible for you to test it with the solidworks viewset? and also other viewsets if possible, then we can find out exactly what works, and what does not.
     
    Last edited: May 16, 2008
  19. Adrian Wong

    Adrian Wong Da Boss Staff Member

    Hmm.. So it works for 3ds Max. I think Gen has Maya. Must ask him to try it out.
     

Share This Page